Devlog. Road to Alpha 4



It’s been about a month since the last release, so we feel like it’s time to talk about what we have in mind for the future.

First of all, thank you for your continuing interest in the project! We are happy to be slowly gathering feedback about the gameplay process. Hopefully, with the inevitable definitive release the game will be something we are all happy with! As always, if you have any questions, comments or just want to throw random words at us, we’re happy to answer (or shout random words back at you) on the itch.io page, Facebook or the email!

 Speaking of the definitive release, it looks like we will further deviate from the roadmap that we envisioned at the beginning of the year. Before the Beta we’re projecting at least one more Alpha update besides the upcoming one. This way we plan to polish the game as much as possible before we can focus on the remaining levels and story.

 Now for what is actually planned.

 As it turns out, the “definitive” update to the jump mechanic we made in alpha 2 is lacking, to say the least. So far we’re not happy with how the jumps handle in the latest version and are actively working on resolving this. No significant progress just yet, so updates are to follow.

 Another fix we’re implementing is the level structure. The “level designer” has been very proud with new and improved levels 3 and 5. However, we totally failed to notice the massive spike with difficulty associated with such a sudden shift of scenery (yes, we know about the teleport in level 3). To make the whole thing a bit smoother we’re implementing some changes in level order and making slight adjustments to what was level 3 to make it a bit easier to navigate.

 As you might recall, we finally adjusted the UI for bigger screens in the previous update. However, it still seemed unfinished, wanting. Hence, welcome the New and Improved™ User Interface. Most of the useful information will now be at the bottom of the screen (minus the no. of pizzas to be delivered). We feel that the bottom isn’t occupied with anything and could serve as the perfect area. Let us know what you think!

 Last, but not least, is the first boss. The DemoMan has been a long time coming, concepts appearing very early in the development. Now we feel like it’s time to unleash him upon the player.

The first boss fight will be fairly simple in terms of the objectives: deliver three pizzas into DemoMan’s face to defeat him. His defenses will include shooting grenades and spawning walking bombs that will start a detonation process when near a player or triggered by an explosion. With this we’re willing to test how well the players interact with a fast-paced environment in the game.

 As per the date of the alpha 4 we’re looking at early to mid-August. Expect at least one more devlog with more screenshots and details of the upcoming features and fixes. As always, thank you, and happy delivering!

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