Alpha 5


Alpha 5 now live! Windows only at the moment.

Changelog (5):

  • 2 new story levels taking place in the new area: The Asteroid Mines;
  • Jump mechanic updated: there's no longer a ground check before the first attempt to jump is conducted. Having jumped though another one is not possible until the player touches the ground;
  • New falling animation, and a temporary death animation - work in progress;
  • Non-story related (and otherwise unimportant) NPCs  now bug you even less: their chatter is in a background speech bubble. Just like real life!
  • Better (and custom-made) leaking oxygen particles;
  • Slight makeover of the profile selection screen;
  • Side quests now have names!
  • Local highscore table for the Time Attack mode - still in development. So far it's just a text file that gets the values added on;
  • Added option to unlock all levels, just in case you get stuck or decide that the whole  playthrough is not worth it (... casual);
  • Fixed the helmet menu scaling;
  • Some typos and portrait inconsistencies in the Omnicluster levels fixed;
  • Some sprite rendering inconsistencies fixed;

Let us know what you think! And thank you for following the project!

Files

Windows Alpha 5 316 MB
Version 1 Oct 29, 2019

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